Hubs

While gating specific rooms and adjacent doors is sufficient for a small floor, a different approach is necessary to efficiently complete a medium floor, which can potentially be twice as large. "Hubbing" is the act of dropping a gatestone in a room that leads to multiple other rooms within running distance to be completed one at a time. Two gates is generally sufficient for this, though the keyer may also drop the Group Gatestone if he/she intends to come back to that area after his/her own path has reached a dead end. This method requires some work on the keyer's part to be able to predict with some certainty how the dungeon floor would look when completed so that the hub can be made at the most effective spot.



In this example, if the rooms or paths marked 1, 2, and 3 contained locked doors or puzzles, the Group Gatestone could be placed as a hub at the red square room. This would allow the players to split up and work on separate paths. If P1 needed assistance from P2, the latter could teleport back to the hub and be within running distance of the former. P2 could then return to the hub and finish the path he/she was previously working on.